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You can thank John from Just Needs Varnish for prompting me to pull my finger out and get back to something…  I haven’t done anything, blog related, for some time now.  A quick look back shows my last post in August. In the grand scheme of things it doesn’t really matter all that much if I do or don’t post stuff as long as I am enjoying my hobby but I sense a bit of laziness or lethargy seems to have come over my desire to post stuff recently.  

It may be that I was so far behind with posts that I couldn’t remember the details of what I wanted to write when I took the photos. Ultimately I ended up feeling that I wasn’t doing the posts (or you as my readers) justice by just posting images with less than informed words…

As my hiatus has left me even more behind I guess I need to clear the slate a bit, rather than plod on with older posts that were prepped back in July and August.  So in future posts you might find a smattering of ‘best of’ style posts showcasing that I was actually alive, and doing stuff in each month, and not worrying about the details as much as I used to.  Once the backlog is sorted I should be motivated to get back to a normal rhythm. (fingers crossed…)

But as John asked specifically about one game in his message to me I had better answer that for him in full!  Gamma Wolves.  Whats it like?  Is it worth a go?

Well, I did get a game in waaaaay back in July.  Then we kind of lost focus again and didn’t get back to it.  No real reason for not getting it back out.  It isn’t a bad game and it wasn’t that we disliked it.  It has lots of potential. I suspect after lockdown ended we were just in a rush to get all the games we had been tinkering with played to see our new toys on the table.  

What I would say is it is a game that needs a different mindset when you play it.  Normally our games are cluttered with scenery and feature lots of small figures sneaking about between short bursts of fire.  This, due to the large base sizes mainly needs a more open battlefield so has less scenery and wider more obvious fire lanes.  It led us to either staying hidden and not moving or rushing forwards and rattling off hurried shots at an enemy that was then prepped to fire back from its static and more stable position.  

It is definitely one for another try and one thing we learned by the end of the game is the fragility of lighter frames and the almost invulnerable nature of the larger frames.  I fielded a pair of lights and a pair of medium frames. for this game Coronasan had a heavy, a medium and two lights.  Even stood out in the open and taking fire from most of my force his heavy frame was able to end the game with little or no adverse effects from damage…

I will need to think about scenery that would suit the game a bit more and maybe try low barriers and patches of light area terrain as options for lights to skirt along and through while the heavier stuff just sits there and piles on the hurt…