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I may have mentioned that I was looking to start a new project for our Steam Wars games.  Martians have been on my mind lately and I have now read a bit too much of HG Wells and Edgar Rice Burrows works.  My interests on the Martian front appear to be more bias towards the original Wells theme at this point… (With some poetic licence as needed to get a more balanced army list, I must add).

So, Triopds are the way forward…  To start with, smaller tripods appear to be my first purchases.  This example is a Miniature Figurines Tripod (available from Cavalier Books).  This blighter was a pain to build as it is an earlier sculpt of this design.  All three legs need to be pinned in place on this model.  Later models that I have picked up appear to be done with the front two legs already attached to the centre section, so I only had to pin the rear limb.

He works fine with 28mm and our new passion for 6mm forces…

When it comes to problematic builds the whole of the Martian force looks likely to try my patience.  This Cephalopod from Ironclad miniatures is a beautiful figure but was also a pain to put together. Tentacles do not stay put when not pinned!  This blighter took 3 attempts and left holes in my fingers as the pin sites were tiny spaces to drill into.  However I now have new skills (and a new set of pin size drill bits, direct from China again…  The drills that is, not the skills!)

Now all I need to do is get Coronasan to figure out some heat ray stats so these boys can light up his troopers.

I plan to have four of these finished in the next few days, so now I need to decide; are they a unit or individual vehicles..!

One of the smaller Tripods comes with grasping tentacles, not a heat ray, so this will be the first of my handling machines while the others are more likely to be the infamous Martian fighting machines.

Either way these guys take a lot of effort and fuss to build for such small tripods.

Sadly that long job only looks longer with everything so far having at least 4 tentacles…

It will be worth it in the end.