The Infantry, although great, and definitely interesting with their Apes and Zombies, is only part of the ever expanding Dust package.
The most iconic part of Dust, and most likely the biggest draw for many players, are the walkers…
From the fast, light walkers.
To the multi role, medium walkers.
These two chassis types alone can provide all the support roles that your infantry would need. Anti air, anti tank, anti infantry, close combat and engineering roles are all fulfilled.
For more specific roles there are the specialist walkers. The medium chassis can provide a great, mobile, artillery platform.
There is even a command/ troop transport option to ferry your troops about in safety, if not in comfort.
But it is when you get to the big boys that the game really excels itself. The heavy chassis can provide a superb level of anti air that will also make mincemeat of any light vehicles and troops.
It can also be fielded as a super-heavy, anti tank monster… No other model in my collection comes close to the size of this beast…
And its not all about ground warfare. Flyers are also part of this ever expanding game and provide a very different challenge to me as a player and to any opponent I face.
In short, the game offers a great range of options for play. Tactics gives the board gamer a way into table top wargaming, and Warfare expands on the basics to add a level of complexity that only improves the game and promises more with each expansion.
With the game now in the hands of Battlefront Miniatures (makers of Flames of War) it should be safe to expect a continued commitment to new expansions. However, as I write, a third variant, placed between Tactics and Warfare, is being planned for release. Dust Battlefield looks to be the next change in direction for Dust and offers players the chance to play Dust Tactics on an open table… Will this replace Dust Warfare? Only time will tell…